001 - Textures

General / 14 February 2018

Hi, in this blog I will discuss design theories, tips and some points to improve any design - image quality. I make this because I tend to drift from an idea to idea easily. With archiving what I think, I might help myself, and maybe others. If you find something useful or just wanna say hi, please comment. My plan is to post a new post every week.

Tons of people are just looking for the correct texture all over the internet. And most of them thinks that the magic is in the textures.

For me, there are only couple of textures that you really need. 

  1. Dirt maps - imperfection textures: You can get them from tons of places, one of them is to buy Clement Feuillets 2 sets.
  2. Concrete photos: You can just do whatever you want with concrete photos. You can even make dirt maps with these.
  3. Scratch maps: This is a little essential, I am using the ones from cg-source since his textures (also hdri skies) are the best in the market, but you can still get it from tons of places, just like dirt maps.
  4. Wood textures: Especially in Archviz, the clients can ask for really specific texture and tree types, so having an archive for maybe one for every single tree type could help a lot.

And thats it, you do not need anything else. For other simple patterns, (maybe like marbe, asphalt, fabric) you can have couple of patterns, then just change the color and contrast. For example; a fabric, you just need couple of displacement and normal maps, which you can easily make by using debarti capture tool. I mean you can make any texture with this tool. 

Bonus: for 3d props and tons of extraordinary textures, you can always use Megascans. I tend to download couple of materials for their normal and displacement maps.

Before I was downloading every single texture packs I have found on the internet, and now I am only deleting folders after folders. And I'm just making couple of specific ones when needed, and these are the basic steps:

  • Cropping all of the images to their correct sizes and proportions.
  • Check the "white balance" for all the maps.
  • Duplicate the layer and use Filter>Other>High Pass with 100 radius.
  • Edit>Fade High pass with %100 opacity Luminosity, then the texture will get the color it just lost a moment ago.
  • To make it seamless, just use Filter>Other>Offset to move the texture around and just fix the problems with whatever tool you want to use.
  • Image>Adjustments>Match Color tool can fix the color differences.